๐Ÿ– help! why does my casino lose money???? - SimCity Message Board for PC - GameFAQs

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Elegant Casino. A gambling city relies on casinos to attract tourists and generate revenue. Note that you may lose money with gambling if you don't attract enough tourists to your casinos. Casinos also Main article: Roman Luck Casino.


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Rather, one should hold on to oneยซs money until better odds come along. I propose that it is not the dealer (at a casino table) or a fellow player (in a Luck, especially prominent among gamblers, harks back to Roman usage in the While winning is a status effect (ยฎFortune has smiled on me ฬ„), losing is a power effect.


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your city isn't organized properly, you'll actually lose money by pursuing gambling. A casino by itself tends to have trouble making money, even if it If you luck out, the commercial zones will turn into hotels, and then your.


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After spending money at the casino, tourists will look for a hotel, and if they can perhaps it's time for the "Gateway to the Elegant Casino": The Roman Casino.


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your city isn't organized properly, you'll actually lose money by pursuing gambling. A casino by itself tends to have trouble making money, even if it If you luck out, the commercial zones will turn into hotels, and then your.


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After spending money at the casino, tourists will look for a hotel, and if they can perhaps it's time for the "Gateway to the Elegant Casino": The Roman Casino.


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your city isn't organized properly, you'll actually lose money by pursuing gambling. A casino by itself tends to have trouble making money, even if it If you luck out, the commercial zones will turn into hotels, and then your.


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Rather, one should hold on to oneยซs money until better odds come along. I propose that it is not the dealer (at a casino table) or a fellow player (in a Luck, especially prominent among gamblers, harks back to Roman usage in the While winning is a status effect (ยฎFortune has smiled on me ฬ„), losing is a power effect.


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your city isn't organized properly, you'll actually lose money by pursuing gambling. A casino by itself tends to have trouble making money, even if it If you luck out, the commercial zones will turn into hotels, and then your.


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For SimCity on the PC, a GameFAQs message board topic titled "help! why does my casino lose money????".


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Right off the bat, set it up with mass transit in mind. Assuming you're connected to other cities, you'll be able to draw tourists steadily, but you can help yourself by doubling up and going for the culture specialization as well. If a neighbor researches the rights to a great work , even though your gambling city won't be able to produce the goods, it'll have the money to import them without issues. In fact, between casinos and landmarks, you'll probably have to eat up a lot of physical room to make a gambling city work to optimal efficiency. When you've decided to get into gambling, you'll want to place a gambling HQ as quickly as possible. Once you save up some cash, plop a second gambling house, then outfit it with the lounge, blackjack tables, and nice rooms modules for the same reason, just to target the medium-wealth tourists. Publishers Electronic Arts. Your income will depend on how you set up your casinos and how friendly it is for tourists, and if your city isn't organized properly, you'll actually lose money by pursuing gambling. Once you've got your plan down, start your city as normal. SimCity Wiki Guide. The pop-up box indicates how many tourists that casino has, as well as how much it's making. Just remember that landmarks usually take up large physical footprints, and you'll need to plan for them. If you luck out, the commercial zones will turn into hotels, and then your gamblers will have a place to stay in addition to the casinos' rooms. Read on to see how to make your city tourist-friendly to keep your casinos in the black. Doubling up your police coverage will make everyone happy, and will allow you to keep tons of casinos running. Casinos draw tourists of specific wealth levels. While gambling attracts your own citizens to spend money in your casinos, you won't maximize your profits unless you also attract tourists. This may play in your favor though: because Sims commute, if your region is hooked up by roads, you can create a city that heavily specializes in commercial zones; leave most of the residential and industrial zones to neighboring cities. Create your initial avenue to be the main thoroughfare through the city, and be sure that the streets that branch off are at least medium density. If a particular casino seems to suddenly be not making as much money as it used to, double-check the traffic around it. Release Date March 5, Table of Contents.{/INSERTKEYS}{/PARAGRAPH} Placing your casino area near the highway is wise, but maybe you have some sea for eventual ferries or a rail for a train station eventually or both! Therefore, your gambling city's plans need to start before even plopping your first gambling house. A casino by itself tends to have trouble making money, even if it attracts tourists well. Generally speaking, you'll want to focus on one wealth type. Last Edited: 15 Apr am. Don't make an intersection right at the highway unless it's simply a T-shape, as your Sims will bottleneck there. To compensate, add some modules; check the individual building pages for more information. Assuming you can, plop a landmark, and tourists will continue to flock to your gambling city. You'll still turn a profit, and if the great work you're going for is an international airport, you'll have tons of tourists coming into the city to maximize your cash. Check out the traffic page of the wiki as well: remember that intersections with streetcars is a bad idea due to an AI issue! Be sure to have plenty of room for commercial zones, as you'll need at least 21 commercial buildings of any density to unlock the right to place your first gambling house. Note though that the pop-up box reports how much the casino made the previous day; you'll need to watch it to see how it's doing in real-time. Some tourists can spawn in from nothingness if you have an international airport or municipal airport , but in general, you'll need other connected cities in your region to produce enough tourists for your gambling city. For any place that you think has the remotest chance of seeing a lot of traffic, be sure to place avenues rather than roads so you can later upgrade to streetcars. YES NO. In This Wiki Guide. For example, if you place a gambling house and want to focus on low-wealth Sims to get you started, consider adding the comedy club to attract more low-wealth tourists , nickel slots to increase the casino's low-wealth gambler capacity , and two cheap rooms to allow the tourists a place to stay overnight modules. If you plop a bus depot right away, it'll be an unnecessary expense. Before plopping buildings and suckering Sims who bet against the odds, you'll need to plan. If created properly, your gambling city can be making so much money that it can help contribute to the region. The main problem that advanced gambling cities sees lies in traffic problems: if your tourists can't get to the casinos, they can't spend money there! Enough tourists will come that the commercial buildings will be happy and increase their density. However, you'll want make sure your neighborhoods and blocks are set up so they can take bus stops eventually. Developers Maxis. If all the nearby cities are full of high-wealth Sims, you might have a little difficulty starting out, although realistically, most cities have some low- and medium-wealth Sims even if the city in whole is rich. If you can't simply place the casino near the highway, try to centralize it, and even consider having one road that leads only to the casinos and mass transit hubs. The tradeoff here is that you can take all that money you're earning and spend it on other cities' power , water , waste management , and sewage solutions. This way, pollution won't bother your city, and you'll have more physical room to lay down additional casinos and landmarks. Sure, you'll need a few, but you can heavily place commercial zones and even be the region's commercial hub. It has a small physical footprint compared to the others, allowing you to have a larger city. This doesn't mean you need to throw down mass transit immediately, only plan for it. If your intended gambling city is the first in its region, you can still make it work, but you'll eventually hit a glass ceiling. You won't see too many medium-wealth tourists in that gambling house with that combination, but you'll be maximizing your profits for low-wealth tourists. Be sure your mass transit is operational, and your gambling city will be a cash cow for your whole region! When you can, try to create a special gambling area that will hold the majority of your casinos, then plop it. If you set things up right, the gambling specialization will allow you to make money forever! To see how much your casinos are making, simply click one. Plop a trade depot , assign the appropriate storage lots, set them to import, and send them onto the great works site. It's nearly impossible to make that amount with a single gambling house, and it's unlikely that your single city in a vacuum will have enough citizens to fill multiple casinos. Plus, you'll need the money for a police precinct , because crime runs rampant in gambling cities. Sticking it all in the middle of town is dangerous for the aforementioned traffic problems. Was this guide helpful? {PARAGRAPH}{INSERTKEYS}The gambling specialization is the easiest specialization to start. Just be careful; it's called gambling for a reason.