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unity game dlc integration, like steam or gog. Hi, we have published a unity game on the epic game store. and we want integrate DLC to the game. But i found that the sample in the sdk need login before querying ownership
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Let's hope steam doesn't go gog games. Anyway, cracking Steam games is easy enough, the DRM here is more "pro forma". The developer has to decide whenever he will get his game shown to players or tens of millions of players.
You can just copy directory and it works. We started working on R2G series before Steam Link even existed so I actually implemented our own "steam" along with keys, auto updater, digital distribution and saves in the cloud.
I think Witcher 3 had DRM on GOG, at least you had to enter the key. Why devs pick Steam over GOG? If Steam went away it wouldn't happen overnight and we as me and the rest of the company would figure something out. c last but not least: on Steam developers manage updates and are responsible for QA.
Maybe that's one reason game developers like using steam? I have a couple games on GOG, but pretty much everything is here. Gog games GOG it would take ages so gog games there was a bug included in the update players would be stuck with it.
Gog games is a stressful prospect for many devs.On GOG every update must pass GOG's QA. With GOG there is no need for cracking games as they have no DRM. My guess is that Valve decided to make crackers' lives as difficult as possible without making players' lives difficult. As you noticed after big updates we roll out many small bugfix updates, sometimes even twice a day. a it's easier to be on Steam, there is no curation whereas on GOG someone on their end has to actually like your game b and that one is the most important - Steam userbase is HUGE compared to GOG. We could always consider reviving that code and moving all our Steam players there. Don't really use anything other than steam.